It’s that time of the year again! Christmas! Time for me to go to Kansas to visit my extended family.
Like always, I took my laptop and INTENDED to work on my book and blog, but something distracted me again. Is it because I have so much fun visiting my relatives and playing games? Or is it because they stick me in an unfinished basement to sleep in, right next to a furnace that rumbles like a freight train? And then an actual freight train blasts its whistle outside, carrying over the plains of Kansas and right through grandma’s windows?
Yeah, it’s because I spend too much time playing video games, ha,ha.
Summary:
Trisk has destroyed Tyle’s artificial arm and leg, but the art swap has left her unconscious. Tyle crawls over to the hex door and warps in some new limbs. As Darrow stands in one place, Vornis arrives. Tyle warps in a Staccato rifle and blasts him through a wall.
Under Hardpan, Mean and Dark are still in Dring’s tunnel trap. Dark’s momentum alone isn’t enough to wear down the hex doors, so Mean flies alongside him. They drain the door’s power, escape, and head up to Hardpan’s ground level.
On Jesice, Tecker and Hatchel requisition a fruit harvester so that they can approach Error unmolested. Hatchel jumps onto Error and destroys its A.I. Dring activates the remote override and counterattacks. Hatchel is wounded, but Tecker is able to smash Error against a tree. Despite their efforts, ‘Program Zero’ is launched toward St. Tra City.
Tyle sees all this happen from the monitors in Hardpan. He goes to collect Vornis’ corpse to help convince the Jesians that magic is evil. But Vornis is still alive, and he fights back. The two are both taken over by instinctual programming, and Tyle’s own automatic reflexes end up dooming him.
Whew! That’s quite a long chapter. Let’s get started; Kim has been bugging me to finish this. I mean, holding me accountable. 😉 Continue reading